Hamsters is a 2D platform game, developed in 1994 by GamesWare and published by Eclipse.
Review
STORY / GAMEPLAY The main goal in Hamsters is to guide your mallet wielding hamster (!) through each of the 80 different levels, squishing everything in your path. This would seem like quite an easy task, if it was not for the resilience of some of the locals - turtles, snails and penguins that require multiple blows to kill while the slippery frogs can be almost impossible to catch. Add to this the fact that each hammer blow will send you flying across the screen, often to an inconvenient place and you'll end up with what could be Tom's trickiest game yet. Hamsters is definitely not one to be missed.
GRAPHICS / SOUND Hamsters has colorful and great looking backgrounds, pretty funny sprites and smooth animation. The game's sound features a great intro music and funny, sampled sound effects but unfortunately no in-game music.
Screenshots
Sounds
Intro/Menu music:
In-game music sample:
Gameplay sample
Hardware information
Archimedes A3000/4000/5000
CPU: CPU: 32-bit RISC architecture ARM2 8Mhz (A300 and A400 series, A3000) ; ARM3 25/33Mhz (A540/A5000/A4) ; ARM250 12 Mhz (A3010, A3020, A4000) MEMORY: 1-8Mb RAM GRAPHICS: 12bit RGB palette (4096 colours) (12-bit) supporting 16 hardware palette registers. Resolutions from 160x256 to 640x512with with 4, 16 or 256 colours on screen. Also supported 1152x896 with 2 colours. SOUND: 8 channels 8 bit logarithmic with 7 independent stereo positions